“Gamers want to know: where, in the real world, is that sense of living fully, focused and busy at all times. […] Reality fails to seriously motivate us. The reality was not engineered to maximize our potential and not designed from the ground up to make us happy” (cit. Reality is Broken – 2011)
With these words, Jane McGonigal describes very well the reality in which gamers don't want to simply get out of reality and find an escape, but find something that can satisfy the hunger and thirst for goals, missions, trophies, joy, sadness, fear, emotion; desire to undress them our weaknesses, to savor how something could be if only it existed, hunger and thirst to create something and see it work.
But our mind, in any situation we experience, interfaces with the real world through our body.
So why not make sure that our mind can interface with the non-real world directly through our body?
Fiero is a new way of translating the will of the player and the will of the developer within a gaming experience.
With Fiero, every movement made by the player becomes a new experience within the game; and every experience within the game becomes a new sensation in the body of the player.
With the end result that we all know: fun. Here the opportunity to create a hardware platform appears in this context software, Fiero that allows you to quickly create a new gaming experience in the field of video games - totally and incredibly innovative - compared to game controllers currently available on the market. The possibility of experiencing an immersive gaming activity like she has never experienced before; the possibility of living a gaming experience not only through sight but through all the senses and therefore touch, smell and perceptive experiences. With Fiero you can savor what until yesterday was a desire or a dream.
The aspiration of every true gamer.
We at Move&Feel are able to put together those technologies that are still within the reach of a few and make the development of new immersive video games accessible and simple by software House.
The platform can be designed to offer different combinations of Motion technology Capture and Haptics in order to obtain different combinations of experiences.
The clothing that will integrate the technologies will not be bulky or suitable only for some, but will be provided as a common clothing, with different sizes available, fashion design, or customized according to user needs.
The production of different configurations necessary for a software house both in terms of hardware and software allows the developer to adapt to different gaming experiences, ideas and requests from Publisher and Software House. Furthermore, the software platform has no limits related to the type of graphic environment, starting from retro-game software to latest generation environments.